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A large project I am working on. So far, I have produced a calculator.
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XOmB is the code name given to the D language exokernel written by University of Pittsburgh students. The aim is to build an OS from the ground up that is new and innovative, with a focus on developing for the future and avoiding legacy crap.
[ taken from project site ]
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This is a hybrid Tetris and Breakout clone which won first place at the 2nd Annual
PittGeeks Open Source Game Coding Competition.
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A game engine written in C++ with the old school windows methods. It was done
for a 24 hour programming competition, where it placed third. Because of
how much time was put into it, it is not great. It does, however, exhibit some
of the techniques that I have learned for windows game development. (Which carry
over to DirectX designs as well)
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Just another good ole Tetris clone. It, like Chalupas, is written entirely with
the Windows API (circa Win98, but compiles fine on XP). It was written as a tutoring
device for a friend of mine. I did all of the art myself using a bunch of stock
images and such. To render the graphics, I used Paint Shop Pro 7, which is an application
that I have installed at all times. Call me crazy!
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A place where I will put the 'great things in small packages' type stuff. When
I get the time to organize such a thing.
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